The absolute pinnacle of this defensive micromanagement is the art of kiting.
This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- Muscle memory is required.
- Use cheap buildings like cannons for tanks.
- They are perfect for distracting hard hitters.
Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
| Maneuver | Execution Requirement |
|---|---|
| Troop Splitting | Place multiple units exactly in the center so half walk left and half walk right |
| The Surround | Deploy a swarm unit directly on top of a single-target enemy |
Mind Games
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
Master the kite, and you will master the game.
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