In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.

The Primary Source: Upgrading Cards
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Upgrade your main deck first, always.
- If you have excess gold, upgrade your level 1 cards to level 6.
- Do not upgrade useless cards to high levels just for XP.
The Guild Economy
This is a massive progression error; donating provides both gold and crucial experience points instantly.
You are essentially converting cards you will never use into base hitpoints and currency.
| Experience Source | Efficiency |
|---|---|
| Upgrading Low-Level Cards (Lv 1-5) | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Upgrading High-Level Cards (Lv 12-14) | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Margin of Victory
You might wonder if grinding out that next account level is truly worth the massive gold investment.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
If you liked this post along with you would like to be given more details about tower rush generously stop by our own webpage.