Splash vs Single-Target Defenses in Tower Rush

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The Single-Target Tank Killers Their primary function is to lock onto an enemy Giant, Golem, or P.

The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?


Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.


The Single-Target Tank Killers


Their primary function is to lock onto an enemy Giant, Golem, or P.E.K. If you adored this information and you would such as to receive even more info pertaining to tower rush kindly visit our web page. K.A and shred its health pool before it reaches your princess tower.


A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.


  • Have a zap or log ready to clear swarms instantly.
  • Maximize the walking distance.
  • A well-timed zap resets the Inferno Tower's damage ramp-up.

Area of Effect Buildings


Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.


The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).


Tower TypeBest AgainstWorst Against
High DPS BuildingMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin Gang
AoE BuildingMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push

Making the Final Choice


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.

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